![]() ![]() All that remains of the system that inspired it are seven skills that you can improve up to five times each. Fortunately, your ignorance isn’t going to heavily hamper you, as the people at Cyanide Studios seem to have also forgotten about it.ĭoing away with all of the breadth and creativity the pen-and-paper world offers, Call of Cthulhu is a linear adventure game. It has plenty of mechanical flaws but makes up for them with the limitless possibilities and unbridled creativity the medium of pen-and-paper offers. It’s super fun and I’d highly recommend it, but it’s certainly not Pathfinder levels of popular. I’ve only ever even met four other people that have heard of it, and all of them were in my playgroup. I’m going to assume you’re unaware of the Chaosium Call of Cthulhu pen-and-paper RPG. Cult favorite Call of Cthulhu: Dark Corners of the Earth takes a lot of creative liberty in stitching like, four different stories together. As much as I love undying horrors from beyond the far reaches of the cosmos, there’s only so many ways you can say, “I saw something super duper scary, and it broke my brain.” Even the most faithful and direct Lovecraft adaptations use the source material more as a springboard to launch into a more detailed story. On the other hand, maybe it’s because Lovecraft stories are just a bitch to adapt. Perhaps this is the work of a far greater force, something more insidious and malignant than any creature living or dead: licensing restrictions. I have no idea why it seems that any game just bearing a Cthulhu title would be launched into success by name alone. We’ve got Call of Cthulhu: Dark Corners of the Earth, Eldritch, Cornarium, Achtung! Cthulhu Tactics, and a number of older point-and-click adventure games that no one remembers. Now if you’re raising an eyebrow at that previous paragraph, I’m talking about games based on actual Lovecraft stories, not just things labeled Lovecraftian.
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